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Ron Gilbert shows how narrative games have come a long way

Game Daily

Last year, he wrote Return to Monkey Island (Devolver Digital), a modern point-and-click adventure that was warmly received by critics. It was a comedic graphical adventure set in a house-of-horrors. Graphics are a lot better and the way we interact with them [is] a lot more sophisticated. .

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The evolution of special effects in cinema

Filmustage

Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! Be one of the first to test the new functionality - click here for more detailed information. Neil's ingenuity united the computer graphics with the practical effects, and it stood out.

Film 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. The goal here is a class point-n-click adventure.

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