Remove Lightmap Remove Mechanics Remove Racing Remove Tile
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. This change aims to address various popping issues, race conditions, and overall poor resampling behavior. Previous versions of the engine provided users with a powerful, but obscured mechanism for preparing imported 3D assets.

Beta 52