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Make a fully functional calculator in Unity not only for VR, Part II

DameDev.tv

Last time, we created a calculator prefab with a functional display that allows us to insert expressions on it. public void Evaluate() { //TODO: implement in the second part of this tutorial } This is where we left off in the first part. Now, let's discuss the role of a parser, a recursive descent parser to be exact.

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Make a fully functional calculator in Unity not only for VR, Addendum

DameDev.tv

Previously, in Part I , and continuing into Part II of this tutorial series, we delved into a handful of useful concepts. Some of these are specific to the Unity engine, such as animating a button press with coroutines or working with Unity events and utilizing TextMesh Pro. 2 1 ] Now, we push an * operator.

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