Remove manifest.json
article thumbnail

Add to Home Screen button

Cocos

gtamada: <link rel="manifest" href="/manifest.json"> Hello, I think your web server is running at [link]. But, your manifest.json is referenced using absolute path. So, the browser is looking for it at [link]. Change your reference to related path by something like below. Then, it should work. <link

Editing 52
article thumbnail

Add to Home Screen button

Cocos

Hi, you can try another name because ‘manifest.json’ is the keyword and it will not be copied. Also there are [‘game.json’, ‘project.config.json’, ‘project.swan.json’] which are also keywords

52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Add to Home Screen button

Cocos

The problem I am facing is that the project build is unable to copy over my manifest.json file from the build-templates folder to the build folder. So in summary, here are the steps: Have all the icons and manifest.json added to the index.html file, so that it can be used when the user “install” the web app on their home screen.

Content 40
article thumbnail

Add to Home Screen button

Cocos

The only thing I modified is changing the name from manifest.json to manifest1.json Thanks for the help, it did copy over the json file to the build folder this time, but it still shows that it is unable to find the resource.

Build 52
article thumbnail

Add to Home Screen button

Cocos

The problem I am facing is that the project build is unable to copy over my manifest.json file from the build-templates folder to the build folder. I understand that in most mobile browsers, there is already a built-in function to achieve this, usually in the menu. However, I would like it to be more visible and available to users.

Mobile 52
article thumbnail

Add to Home Screen button

Cocos

The problem I am facing is that the project build is unable to copy over my manifest.json file from the build-templates folder to the build folder. I understand that in most mobile browsers, there is already a built-in function to achieve this, usually in the menu. However, I would like it to be more visible and available to users.

Mobile 52
article thumbnail

Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

Alternatively, you can manually trigger the plugin installation by adding the following record to the Packages/manifest.json file in your project directory: "com.unity.xr.hands": "1.1.0", Repeat the same steps to install the other two plugins: XR Interaction Toolkit and XR Hands.