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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code. Have you ever dreamt of crafting your own epic game?

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

They were experimenting with pixel streaming in Epic Games’ Unreal Engine and using AWS for Games services to support that pipeline. In building the game, developers switch between Unreal Engine’s Blueprint visual scripting language and C++, and leverage the AWS SDK to call REST APIs from AWS Lambda.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. "2D Pixel" preset for textures), but until there was no easy way to configure all presets easily in a unified interface. For Godot 4.0, Uģis' original proposal. Minimap support in GraphEdit.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ).

Mesh 52