Remove Polygon Remove Scripting Remove Terrain Remove Tile
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

The list of all global script classes (and their icons) is no longer stored in the project.godot file. Core: Move global script class cache to separate file ( GH-70557 ). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). or below ( GH-69851 ). This should improve VCS diffs for your projects.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Auto-tiling in tile maps. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2 SVG support.

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