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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Who is a Game Artist?

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Here's a look at the textures Karena was able to add to these pieces over the past few weeks.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Once he's modeled all three sets, Cass will then begin the tedious texturing process for each one. This sprint, Karena was able to complete her model and begin texturing. Take a look at Iuliia's models thus far; we'll be proceeding with texturing and finalizing three of the five pictured below to be used in the game.

Dev 52