Dev snapshot: Godot 3.4 beta 4
Mircosoft Game Dev
AUGUST 19, 2021
Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
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