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3D Content Interoperability with Topology-Free Modeling

Nvidia

3D printed object produced in Shapeyard Alpha Based on the official Shapeyard product road map , which estimates the addition of object grouping and sculpting modifiers in the second quarter of 2023, Shapeyard will expand its capabilities to enable users to offload fully in-game-ready assets in FBX and OBJ.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The long road to 3.0. Auto-tiling in tile maps. There is also a powerful SSAO implementation, which has many useful settings like light affect (how much direct light is affected), or ignoring objects with an ambient occlusion map. Together with this system, a new "feature tags" system was implemented.

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