Remove tags rts
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Custom Post Processing in Unity URP

Febucci

Tags { "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline" } Pass { HLSLPROGRAM #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl". You can create it both in Shader Graph: OR in HLSL if you prefer: Shader "Hidden/Custom/CustomEffect" { Properties.

Render 59
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Differing from the usual UA focused simple minigames, the Frost and Tears tutorial and levels are very detailed and offer quite robust gameplay mechanics, that cater for both RTS and tower defense fans. Boost UA through more powerful ad creatives, using trending game mechanics or minigames, Royal Match’s King’s Nightmare is a great example.