Custom Post Processing in Unity URP
Febucci
MAY 14, 2022
Tags { "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline" } Pass { HLSLPROGRAM #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl". You can create it both in Shader Graph: OR in HLSL if you prefer: Shader "Hidden/Custom/CustomEffect" { Properties.
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