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Make a fully functional calculator in Unity not only for VR, Addendum

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Some of these are specific to the Unity engine, such as animating a button press with coroutines or working with Unity events and utilizing TextMesh Pro. Note that this final part is specific to VR in Unity and is not directly related to the content in this addendum. public double Pop() { if (stack.Count == 0) return 0.0;

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