Remove 2022 Remove Baking Remove Collision Remove Scripting
article thumbnail

Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18.

Baking 52
article thumbnail

Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18.

Baking 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-04.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Networking: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from scripts ( GH-63163 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

Render 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. Scripting them is simpler now as well.

Beta 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

Render 52