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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. NVIDIA Omniverse Unreal Engine 5 preview 2 Connector tutorial. Courtesy of JSFILMZ.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18. API documentation updates.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-18. API documentation updates.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Thirdparty libraries: libpng 1.6.38, GameControllerDB from 2022-09-04. Navigation: Fix wrong method called when setting NavigationRegion travel_cost ( GH-64068 ). Networking: Prevent HTTPRequest from polling invalid client ( GH-64472 ).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ). pcre2 10.40, CA certificates (2022-03-31), SDL GameControllerDB from 2022-07-15.

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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ). pcre2 10.40, CA certificates (2022-03-31), SDL GameControllerDB from 2022-07-15.

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ). pcre2 10.40, CA certificates (2022-03-31). UWP: Fix exporting GDNative DLLs ( GH-61262 ).

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