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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

Puzzle 52
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My Elephant in the Room, Part 1

Designer Notes

I gave an Old World postmortem at GDC 2022, which is available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. So, why should I go back to make a historical, tile-based 4X game? A Civ-like, so to speak.

Tile 98