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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. You’re always looking to find a balance between driving virality or retention or monetization. We’ll sell 100 percent [of the land] by 2025 or 2026. Nouzareth: Exactly.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. There is also the fact that most of the big crypto investors who got rich through crypto hold most of their balance in Bitcoin. a16z saying “It’s still early for crypto” in 2022.

Games 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun. That naturally makes balancing the SLP economy for long-term token sustainability even more important. Source: Messari.