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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Over time the entertainment business has grown to become more than just a useful complementary asset and will account for over 60 percent of revenue by 2026 according to some estimates. Crunchyroll Beyond its gaming assets, Sony has managed to establish a strong presence in other growing content categories as well.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. It is not just the ownership of an asset in the shape of an NFT, but the ownership of the game itself. a16z saying “It’s still early for crypto” in 2022. They were saying the same in 2018.

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We’ll sell 100 percent [of the land] by 2025 or 2026. Currently it’s being formed through a series of timed alpha programs in which creators can join, play, and create. Nouzareth: Exactly.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

After the initial troubles began, North Korean hackers stole over half a billion dollars in crypto assets from the bridge that connects Ronin, the game’s private blockchain, to Ethereum. Given that AXS first launched in November of 2020, we should expect the supply to cap out around April of 2026: Source: Sky Mavis. Source: Sky Mavis.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun. The rest of the tokens will gradually unlock by 2026. Source: Messari.