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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. The charm of this game is off the charts and is the main thing that makes me love it. The charm of this game is off the charts and is the main thing that makes me love it. This explains the otherwise confusing use of the title “Remake” for a game that… isn’t(?)

Fantasy 105
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. This storyline is the primary driver for most of the game as the player levels up their character.

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. They are findable.

Fantasy 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. But not really. So everyone's hoping Arkane gets another chance.

Studios 98
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52