Remove AAA Remove Cutscenes Remove Fighting Remove Game Designer
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 98
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

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The three most important qualities in an RPG

Keith Burgun

Games that are this massive must be made in an “assembly line” sort of way; they’re just too expensive to put actual surprises into. AAA games are first and foremost products and their “smooth functionality” is prized above all else.

Fantasy 52