article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Unity has created a large community and made video game development more accessible to game developers with various expertise levels. Unreal makes it possible to bring literally any vision to life in the form of an advanced video game.

Engine 52
article thumbnail

God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

Standard Disclaimer This game is a huge success in every way, and I am an ant. Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) Looking at the achievement percentages on my PS5, over 40% of players finished the game, which is a great rate. That fight really stomped me." "Do

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

article thumbnail

2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

For example, entering Fighting games is nearly suicidal effort. The sub-genre is dominated by Marvel and Dragon Ball games and the sub-genres graveyard is filled with high-quality titles like Mortal Kombat X, Injustice and WWE Mayhem. This speaks of a successful new game launch and growth. Same Studio. More depth.

Puzzle 52
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

In a past era of game design, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 52
article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 98
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Games that are this massive must be made in an “assembly line” sort of way; they’re just too expensive to put actual surprises into. AAA games are first and foremost products and their “smooth functionality” is prized above all else.

Fantasy 52