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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Players race, jump and dash through three rounds of obstacle courses (maps). In total, Stumble Guys raked in over 219 million downloads.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

The rules of the game are not established yet, and, as a game developer, you are expected to create them. On the other hand, it leads to a quite unstable business where you might have to pivot after a year of development. However, the hard part lies in experimenting with everything except the game development itself.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. To understand that, you have to understand the developers of Call of Duty. Or will it turnaround?

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

History Most people in the western hemisphere may not be familiar with Call of Duty: Online (CoDO), a project kicked off in 2010 and announced in 2012 as a partnership between Activision and Tencent, with Activision in charge of development and Tencent as the Chinese publisher of record.

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Console Gaming’s Triple Threat

Deconstructor of Fun

We can say with more confidence than ever that gaming is at the heart of media and entertainment. For the past decade, we’ve looked at mobile gaming as the driver of gaming growth, both in terms of new players and revenue generated. A failed live service game is a massive L for any console publisher.

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