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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Clasharama), community and esports (.

Mobile 119
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

iXie is an Indian company that was founded in 2011 and is a division of Indium, a global digital engineering company. Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. AAA Game Art Studio. Winking Corporation. Specialties:-.

Art 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!

Studios 52
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. TWiG #225 - GDC Recap / Unreal Engine for Fortnite / Counterstrike 2 ? For the entire mobile games industry, revenue was down for the first time ever in 2022. You can find them all here.

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ It will give way to a more consolidated and centralized ecosystem where users will have a lower number of options. Deconstructor of Fun Podcast ? TWiG 228 - Sega Buys Rovio!

Games 52
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The Game Developer’s Guide to AWS re:Invent 2022

AWS Games

In this session , the company shared its esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom with Project Stryker. MetaHuman Creator uses Amazon EC2 GPU instances to support the heavy lift in data processing needed to create real-time digital humans.

Esports 52