Remove AAA Remove Fantasy Remove Fighting Remove Indy
article thumbnail

God of War Ragnarok: A Place Where Your Father Loves You!

The Bottom Feeder

As I said in my last GoWR piece (which got quite a lot of reads), it's kind of futile to critique big AAA games. On one end: Video games tend to work best as a power fantasy , a source of emotional pleasure and fulfillment for the player. This game needs to be wish-fulfillment power fantasy. This is a Power Fantasy.

Art 70
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. But is there an ultimate winner?

Engine 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g. No hoarding / shopping trips.

article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Final Fantasys end with god-killing because that's what changing your life requires! Take that, god!

NPC 52
article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture. But not really. The player never quite experiences these ideas in the game itself.

Studios 98