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God of War Ragnarok: A Place Where Your Father Loves You!

The Bottom Feeder

As I said in my last GoWR piece (which got quite a lot of reads), it's kind of futile to critique big AAA games. On one end: Video games tend to work best as a power fantasy , a source of emotional pleasure and fulfillment for the player. This game needs to be wish-fulfillment power fantasy. This is a Power Fantasy.

Art 69
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Transgender Visibility Within The Games Industry

OPM Jobs

We all remember the times where the focus of most AAA game studios seemed to be to fulfil the fantasies of cis men. She starts out fighting a shadow-version of herself but later manages the climb with the dark version of herself, learning to accept herself and move forward. Most of industry knows this and are ready to change.

Games 87
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Some say Unreal is better just because it’s a common choice for AAA studios. But is there an ultimate winner? What is Unreal?

Engine 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g. No hoarding / shopping trips.

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

The brand affinity generates engagement while answering some hard questions about player fantasy, character, world, demographic and art style. Demographic <> Genre Fit <> Brand Fantasy: Does the brand fantasy enhance and or/ match the demographic and genre fit?

Fantasy 52
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The Forgotten City (2021) revisited

Radiator Blog

The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Final Fantasys end with god-killing because that's what changing your life requires! Take that, god!

NPC 52