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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

What does this mean for video games? Well, one part of the appeal of games is that they can theoretically simulate the real world and teach us about it, that we can make choices and see those choices be modelled accurately. These games could only simulate a faulty understanding of how baseball works.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Everyone is welcome to join us on this journey to become better game developers and create meaningful projects together. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes.

Demo 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Games can be developed through the tools in the integrated visual scripter called Blueprint. In other words, you can build a game using only blueprints because they are valid pieces of code. It takes just a few steps to make up nodes and connect them together to develop logic for a game.

Engine 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Can we build a sex dungeon that would do Jane Jacobs proud? In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. This points to a general problem with treating sexual moods like immutable video game character classes. These moods must be compatible.

Code 52