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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

I gave a talk on games and meaning at GDC 2023, which is now available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. These games could only simulate a faulty understanding of how baseball works.

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Hosting Persistent World Games on Amazon GameLift

AWS Games

Persistent world games, on the other hand, run the world simulation continuously, with players joining and leaving the world over time. These approaches require you to build your own world orchestration service, as well game session and player session management. The game server process is a headless Unity server build.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. At GDQuest , we've learned to make free software creating small demos, tools, and tutorials for the community.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In other words, you can build a game using only blueprints because they are valid pieces of code. Scripting Unreal uses C++, whereas Unity goes with C#. The best scripting language for your project is one that you’re used to unless you don’t mind challenges. C# often provides faster compile and iteration times.

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