Remove Alpha Remove Baking Remove Demo Remove Mesh
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Check out the video!

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. Here is an example using the older 3D platformer demo: VR support. In Godot 3.0,

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