Remove Alpha Remove Baking Remove Mesh Remove Scripting
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 84
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
article thumbnail

Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

alpha (see our release policy for details on the various Godot versions). This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. back in 2020!

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ). We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot!

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. Between biweekly 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ). We're getting closer to the Godot 3.5 stable release with a fourth beta snapshot!

Beta 52