Remove Alpha Remove Balance Remove Concepts Remove Fighting
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

Balance 52
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Guilty Gear Xrd

Sirlin

Certain in the realm of fighting games it blows away every other attempt. YRCs The biggest new feature of the fighting system is the YRC, or yellow roman cancel. I think this is a really bold move on the developer's part and also the most surprising feature that I've seen in a fighting game in years. But really, who cares.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Also in 2019, land sales began (an extension of the Axie Universe, which we’ll break apart in a later section), the marketplace shifted over to the Loom Network (a Layer 2 on Ethereum), and the card battle game community alpha released. That naturally makes balancing the SLP economy for long-term token sustainability even more important.

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52