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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). stb_vorbis 1.20, wslay 1.1.1).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

The changes new in this build are thus the ones made between RC 1 and RC 3. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. Note: The previous 3.2.3

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

RC 2 build: changelog between 3.2.3 C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). or earlier (see GH-42051 ).

Bug 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

There's one big change for C# users though, which is that the.csproj project definition now uses a more modern format relying on a new Godot.NET.Sdk , which should help solve many build issues. See "known incompatibility" below for advice on what build tool to use instead. but it can be changed manually to.NET Standard 2.0

Bug 52