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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Allows collisions against the physics world. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle. This allows approximate complex collisions with geometry (without having to test the actual geometry, which is expensive). Less flexible. Particles in Godot 4.0

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Physics progress report #1

Mircosoft Game Dev

Hopefully, in the near future, it will be solid enough to run periodically to spot engine regressions in an automatic way. As announced before , Godot Physics will become the default physics engine for Godot 4.0. Cylinder collision shape. Heightmap collision shape. We're almost there! Bug fixing. Godot Physics features.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. And for people doing engine development, there’s a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). target=template_release : Release template, optimized.

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New audio engine. GPU particles.

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