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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Like with 4.0

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Console support. For many years, when you read about Godot on the Internet, usual comments were along the lines of: "The 2D engine is very good, but 3D is still basic, lacking and nowhere comparable to XXX 3D or YYY Engine" Fortunately, this is no more. Console support. WebAssembly and WebGL 2.0 In Godot 3.0,

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