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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ).

Beta 91
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ).

Beta 40