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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 alpha 13 (288 commits – excluding merge commits ― from 93 contributors).

Alpha 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. alpha builds.

Alpha 52
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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. We thus publish Godot 3.2

Alpha 52
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Dev snapshot: Godot 3.2 alpha 3

Mircosoft Game Dev

alpha 3 as our next iteration, fixing various issues from the last build. As a reminder, the alpha stage corresponds for us to a feature freeze, as announced on GitHub at the end of August , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2 is released.

Alpha 52
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Dev snapshot: Godot 3.2 alpha 1

Mircosoft Game Dev

alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 release, we are now happy to release Godot 3.2 is released. Disclaimer.

Alpha 52
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Does Spine work with USE_INSTANCING?

Cocos

Cocos version: 3.8.1 Spine version: 3.8.99 v_instancedCol1; col2 = v_instancedCol1; col3 = v_instancedCol1; #else col1 = u_col1; col2 = u_col2; col3 = u_col3; #endif o *= texture(cc_spriteTexture, uv0); vec4 mask = vec4(texture(maskTex, uv0).rgb, rgb, 1); o.rgb = mix(o.rgb, col1.rgb, Spine version: 3.8.99 rgb, 1); o.rgb = mix(o.rgb, col1.rgb,

Texture 40
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Godot Web progress report #8: Progressive Web Apps

Mircosoft Game Dev

and the first alpha of Godot 4.0 A while ago we introduced an HTTP debug server to the editor be able to run your game in the browser, or on a device on your local network. Time for another update on the status of Godot on the web. It's been a while since the last web report as we were busy releasing Godot 3.3

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