Remove Alpha Remove FPS Remove Mesh Remove Polygon
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector.

Mesh 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).

Bug 52