Remove Alpha Remove Game Designer Remove Point and Click Remove Prototyping
article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Do not bother with design. Don't apply design patterns or encapsulation for the sake of it. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. A common excuse for this is teamwork and many programmers working on a game. What makes your game different?

article thumbnail

How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

We believe for a Metaverse to exist, anyone should be able to access it anywhere, anytime, as easily as one click. So that is what we are designing the game around – high accessibility covering as many aspects of the term as possible. GameDaily: Star Life’s first alpha is scheduled for later this year.

article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

I think a lot of the time when you end up fundraising, you typically fundraise off the back of an initial product idea or initial, hey, there's an opportunity to make a combine a match-3 and the RPG and the MMO category into that, you know, wild new type of game that. It's a hybrid game. They get to a prototype level.

Games 52