GLES2 and GDNative, progress report #5
Mircosoft Game Dev
MAY 6, 2018
A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. made separate alpha pass use custom blending modes. C++ bindings method argument checking. improve C++ bindings compilation workflow. Details about work in April 2018.
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