Remove Animation Remove Asset Remove Baking Remove Tile
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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. Every part must be set accordingly to the tiles, that size is 30x30x10. Creating animations for animals wasn’t an easy part. Track components .

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

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SheepIT - free render farm for Blender

DameDev.tv

 That is, instead of rendering your animation frame by frame on your local PC, the job is being split into multiple frames (or even tiles) and each machine in the render farm renders just some of them. Anything involving physics should be baked first too. Last, but not least, is the usage of paid assets.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. GPU particles. Improved OBJ support.

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