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A day in the life of a narrative designer

Game Global

They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. This is a clip of the Heider-Simmel animation. Who are the stakeholders here, and how will their feedback be integrated into this script?

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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU.  When batched, the animations from the Advanced Foliage Shader go a bit crazy and make the grass float around. That’s it. When

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Editor • Support baking high-precision lighting maps to get a better baking effect. Fixed bug with import plugin script exceeding 500KB.

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