The Kristala Dev Blog - Issue #21
Astral Clock Tower Studios
SEPTEMBER 10, 2020
Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! -
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