Cocos Creator 3.8 Community Beta is now available
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Mircosoft Game Dev
APRIL 21, 2021
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Raise errors when accessing deleted objects in debug. Rendering: Unified 2D batching.
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Mircosoft Game Dev
OCTOBER 6, 2021
Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).
Mircosoft Game Dev
OCTOBER 19, 2021
Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).
Mircosoft Game Dev
NOVEMBER 2, 2021
Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).
Mircosoft Game Dev
OCTOBER 27, 2021
Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).
Mircosoft Game Dev
SEPTEMBER 15, 2022
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. This included adding new collision shapes, cylinder and heightmap , as well as re-implementing SoftBody nodes.
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