Remove Animation Remove Baking Remove Fantasy Remove Puzzle
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. The Cookie Run universe has incorporated major archetypes from pop culture - D&D, fantasy literature, wild west, age of discovery, etc.

Baking 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. We're so glad you're here. If this is your first time joining us, welcome to the family! and they're not wrong. and they're not wrong.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala. Rigging / Animation.

Dev 52
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Origins of Ghost Master, Part One

iHobo

I had fallen in love with the original Gameboy version of the game in 1999, and it seemed obvious to me that however Greg wanted the core gameplay to work (sim, puzzle, or RPG), we had to learn from Pokémon 's incredible bestiary. And that was baked into the design from the beginning.

Film 73
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Trust us.we've got you covered.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. where the main drawback is you're still vulnerable during the 2 second execution animation. but you can only safely do this if you have 50% or more health already.