Remove Animation Remove Bug Remove Cinematics Remove Clipping
article thumbnail

Harder Than You Think: Ladders

Ask a Game Dev

Today, we’ll be talking about ladders and how they can cause all sorts of weird bugs in a game. Ladders are another common game feature that tend to cause all sorts of animation and game state problems. While in this state, player input is typically taken away from the player and a mounting transition animation occurs.

article thumbnail

Harder Than You Think: Ladders

Ask a Game Dev

Today, we’ll be talking about ladders and how they can cause all sorts of weird bugs in a game. Ladders are another common game feature that tend to cause all sorts of animation and game state problems. While in this state, player input is typically taken away from the player and a mounting transition animation occurs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. Wrangling a dialogue system, from data entry all the way through to troubleshooting or bug fixing, is a common requirement.

article thumbnail

The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. The below clips clearly show this issue in action with our Kota Soldier and poisonous Gromphas enemies.

Dev 52