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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. While in this state, player input is typically taken away from the player and a mounting transition animation occurs. On The Ladder, when a character can loop through climbing up or down animation cycle to move.

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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. While in this state, player input is typically taken away from the player and a mounting transition animation occurs. On The Ladder, when a character can loop through climbing up or down animation cycle to move.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

It gets worse with animations, too. The animation skeleton doesn’t change when you make adjustments to the body, so significant changes to the mesh (bulky armor, oversized body parts, etc.) can cause self-clipping and other graphical weirdness.

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A day in the life of a narrative designer

Game Global

Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game. We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. And that’s humans!

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Kristala Official Gameplay Trailer. Behold, friends!

Dev 52