Remove Animation Remove Cinematics Remove Editing Remove NPC
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox?

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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Human writers enter details of an NPC’s roles, personality, and parameters. Ghostwriter churns out a bunch of potential verbal responses (aka “barks”) which the writers approve or delete, adding their own edits and perhaps a few tonal instructions for voice actors. It’s f **g worth it.”

AI 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective.