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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Animation editor. Collision and navigation debugging. New Animation Editor Layout. New code editor.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. This should show up initially as a quad.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

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