Remove Animation Remove Concepts Remove Cutscenes Remove Fantasy
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes.

Art 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

Studios 98
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Sandbox vs themepark

Raph Koster

So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” Not that I coined them, of course; the concepts were very much in the air. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !).

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

where the main drawback is you're still vulnerable during the 2 second execution animation. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. but you can only safely do this if you have 50% or more health already.