Remove Animation Remove Cutscenes Remove NPC Remove Puzzle
article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. Pro-tip: play with a gamepad.) You talk but they don't listen.

Indy 52
article thumbnail

Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. Highly narrative, intricate puzzles, and immersive storytelling. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !).

Sandbox 64
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.