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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

To put you on the right track, we’ve taken a deep dive into four games that have delivered innovative storytelling in four subgenres: Merge Puzzle from the Casual category, and MMORPG, Action RPG, and 4X Strategy from the Mid-core category. Goddess of Victory: NIKKE features high-quality anime cutscenes.

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“Put that planet to the left!”

Played with Fire

Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. Poses & Suggestive shapes / animations (hand & object).

UX 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. Pro-tip: play with a gamepad.) You talk but they don't listen.

Indy 52
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It skips from action to pvp games to puzzles to boss fights with blinding speed. This leads to the most infamous scene in the game, where you try to destroy the daughter's beloved stuff animal to make her cry. It's really sharp and well-observed, and it isn't a cutscene. All killer, no filler. This is a really fun game.

Art 52
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Sandbox vs themepark

Raph Koster

Highly narrative, intricate puzzles, and immersive storytelling. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !). Breadcrumbs, dialogue trees, cutscenes, progression paths. Stuff that in many ways was quite a bit fancier than what WoW eventually did.

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. where the main drawback is you're still vulnerable during the 2 second execution animation. but you can only safely do this if you have 50% or more health already.