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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.

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The Role of Computer Science in Video Games

Game Designing

Most educational institutions require master’s degree candidates to have a computer science degree or a degree from similar fields of study like science, technology, engineering, or math (STEM) before joining a master’s degree program. Though we started with 2D animation, we’ve progressed by leaps and bounds.

Games 52
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Innovative Director: James Cameron

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. But in 1974 he left the college to devote himself to work and self-education. A large part of the budget was spent on underwater filming (the special effects were not yet perfect enough to simulate the underwater world in a film studio).

Film 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. L of semen for each one.

Code 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production. Talking about quality training courses that add up to the real educational value, Unity developers are lucky to have a wider pool of options. Additionally, UE is good for prototyping. VR and AR games. Multiplayer.

Engine 52