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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.

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3D Art Styles For Games

Moonmana

It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development. A vast majority of all triple-A projects – simulators, shooters, strategy games, and others – are developed in this style.

Art 52
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How Star Wars changed the cinematography

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. Nevertheless, special effects technologies that could simulate outer space have been around for a long time: they include miniature, matte painting and keying. Wilcox used every technique available, from miniatures to stop-motion animation.

Film 52
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All Time Favorite MS DOS Games

Game Designing

Considered by many to be the most successful educational game in history, players essentially follow the Oregon Trail as many adventures and desperate families did while seeking a new life along the West Coast of the 19th century. With adventures and educational material, this game has long been a staple of some families’ Friday night fun.

Games 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production. Talking about quality training courses that add up to the real educational value, Unity developers are lucky to have a wider pool of options. VR and AR games. Multiplayer.

Engine 52